Problem
A chess engine is a dense systems project: every layer has consequences for search speed, memory use, move generation, evaluation quality, and maintainability.
Architecture
The engine uses a bitboard board representation, alpha-beta search, transposition tables, and NNUE-style neural evaluation work to support search optimization and performance profiling.
Constraints
- Represent board state efficiently with bitboards.
- Use alpha-beta search to reduce the move tree.
- Use transposition tables to avoid repeated search work.
- Explore NNUE-style evaluation while keeping the engine architecture understandable.
- Profile and optimize performance-critical paths.
Technologies
C++
Algorithms
Bitboards
Alpha-Beta Search
Transposition Tables
NNUE-Style Evaluation
Performance Profiling
Outcome
The project shows applied algorithmic C++ work, search optimization, and engine architecture.